All Programs
developed using our engine
VRML / X3D browser, and a viewer for other 3D model formats (Collada, 3DS, MD3, Wavefront OBJ, some others). Explore the virtual world, with collision-checking, gravity, interactive animations, shadows, mirrors, shaders and more. Convert various models to VRML/X3D. |
Some of the games below are large and definitely playable, like "The Castle". Some others are just small toys, demos of our engine. I consider them all finished — I like them very much, and I keep them in working and compilable state, but that's it.
First-person perspective game, in a dark fantasy setting. |
Small 3d game-like toy, demonstrating OpenGL integrated with OpenALs spatial sound. |
Small 3D space-shooter. This was the first game made by me that used VRML models. |
Arrange colored balls in lines. Quickly. |
Image viewer, handles many image formats (including some exotic ones: DDS, RGBE). |
Plotting graphs (e.g. of functions). |
Command-line simple ray-tracer (classic deterministic ray-tracer and basic Monte Carlo path tracer). |
- bezier_curves — plotting rational Bezier curves
- glinformation — output information about OpenGL installed on your system.
- kambi_mgf2inv — convert MGF to Inventor / VRML 1.0 preserving info about physical material properties.
Some miscellaneous documentation applicable to all programs here:







