This is our collection of demonstration, example and test 3D models. Most of them are in X3D and VRML (1.0, 2.0 aka VRML 97) formats, although other 3D formats handled by view3dscene are also included. Some models are impressive demos of a particular feature, and some models are plain boring tests of implementation details. They show what can be achieved with VRML/X3D and what we can handle. At the beginning of many files (remember that you can open wrl/x3dv/x3d files in normal text editor too) you can find some comments explaining what this file demonstrates.
These models were created to test our Castle Game Engine, but many of them should also be handled by other conforming VRML/X3D browsers.
warnings/ subdirectories are deliberately invalid
in some ways. Good VRML/X3D browser should display a sensible warning
message and (when possible) continue (omitting only the problematic part).
Comments and contributions to these demos are most welcome. See forum for ways to contact us. If you have a cool 3D model, something interesting, or maybe just something difficult for our engine, please share it with us! We love to see how you use our tools :)
Feel free to expand, modify, redistribute these test files — they are covered by GNU GPL >= 2 license.
You can always download the very current version of these models from SVN by:
svn checkout http://svn.code.sf.net/p/castle-engine/code/trunk/demo_models
Most of the 3D models here were created by Kambi (Michalis Kamburelis). Simple test models were simply manually crafted in a text editor. The more complicated meshes were created in Blender (usually using our modified Blender exporters), you will find the .blend source files inside. For 2D art I usually use GIMP. Skies generated with Terragen.
Victor Amat provided a lot of interesting demos.
To mention some:
flat mirrors by
Screen Space Ambient Occlusion (see
shadow maps tests (including demo to visualize bias/scale,
test textures for spherical mapping testing (
Stephen H. France provided various tests for
Extrusion and others. Thanks!
Various models were based on OpenGameArt.org models, also some textures were taken from there. This is a great site where you can find models and textures on clear open-source licenses (GPL or CC), thousand thanks go to it's many contributors.
(used for compositing shaders demo inside
Also a lot of textures, see
Orin Palmer created plane model in 3DS, see
Many textures inside
are from public domain textures from unfinished game "Golgotha"
AUTHORS.txt files inside the archive for detailed
and complete listing of authors and sources.
Thanks to everyone!