Castle Game Engine
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Documentation
Overview of the engine and VRML, with some information about engine internals

Most of this documentation was originally written as my master's thesis, passed in September 2006. Although I keep updating and adding content to this as the engine develops.

View in various formats:

Sources

Sources archive (full DocBook sources, Makefile, XSL, images — everything you need to remake the HTML / PDF outputs above) :
vrml_engine_doc.tar.gz (11.3 MB)

You will need docbook (search for docbook, docbook-xsl, xmlto packages) to make HTML version of the document from DocBook sources. Additionally you will need fop (version >= 0.9x) and ttf-dejavu font if you want to make PDF version.

You can also download the latest version from Subversion by:

svn checkout http://svn.code.sf.net/p/castle-engine/code/trunk/vrml_engine_doc

The example VRML 1.0/2.0 models, used for screenshots in this work, are available inside our VRML/X3D demo models (see in vrml_engine_doc_simple_examples subdirectory). So you can view them comfortably in view3dscene etc.