Installation: just extract the downloaded archive anywhere.
Run the game binary (./kambi_lines on Unix,
kambi_lines.exe on Windows).
You can run the program with --fullscreen command-line option,
the game will then change screen resolution to 640x480 and run in fullscreen
mode (this is what original DOS "Color Lines" were doing).
2. Game rules
The rules are simple:
You play on a square board, with 9 x 9 fields.
Every field is either empty or one colored ball is there.
In each your move, you choose one ball and move it
from it's current place to some other place on the board.
There must exist some clear way (not blocked by other balls)
between the current place to some other place of the ball.
After your move, new 3 balls will appear in random places
on the board.
When you arrange 5 or more balls of the same color
side-by-side in one row, column or diagonal, then the balls
disappear, you get some points, and you get free move
(i.e. no new balls will appear on the board after such
So basically the board gets cluttered with balls more and more,
and you have to struggle to keep it clean. Your goal is to collect
as many points as you can, until the board is whole filled with
balls and then the game ends.
In my version of this game, there are some addons: there
are two-colored balls and joker balls (can play a role of any
color), and you get bonus points for making one "winning move"
right after another.
3. Some detailed game rules
Bonus for making one "winning move" right after another
If you received some points in previous move
(because you arranged some "matching line") then
you will get doubled amount of points for arranging
a matching line in this move. If you will manage
to get these points, then in the next move
you will get tripled amount of points for arranging
a matching line. And so on, as long as in each successive
move you will manage to arrange some matching line.
In lower-left corner you will see the text "ACTIVE BONUS: x ..."
that shows how the points for the current move will be multipled.
If the "Special balls" mode is on, then you can get on the board
two-colored balls (red-white
and joker balls
Two-colored balls can be used as a substitute of any of given two colors.
Joker ball can be used as a substitute of any color.
Still every matching line must have some concrete color.
E.g. you can't use red-white ball to connect 2 white balls,
1 red-white ball and 2 red balls into one matching line.
On the other hand, these six balls...
... create a matching line. There is one matching line of white
color, and one matching line of red color. You will get 12 points
(6 balls * 2) for arranging such line on the board.
In each matching line there must be at least one
normal (one-colored) ball. So e.g. you can't make a matching line
using 5 joker balls.
Concept is closely based on original DOS "Color lines" game
by Olga Demin (programming), Igor Ivkin and Gennady Denisov (graphics).
Most of graphics are copied from that game.
We use them without any permission, hoping that it's OK
— as the DOS version of this game is "abandonware" since a very long time.
So, credit for graphics goes to Igor Ivkin and Gennady Denisov,
who made cool graphics for the original DOS "Color lines".
The graphics for the default set of 7 balls are a modified version
of "KDE Lines" graphics.